“All That Money Can Buy” follows you and Walter making a deal to obtain yet another mysterious artifact in Starfield.
“The Quest for Wealth” constitutes the sixth mission within Starfield’s primary storyline. This mission unfolds within the backdrop of Neon, where you and Walter embark on a venture to secure a prized artifact from a prospective seller.
What initially commences as a seemingly straightforward meet-and-greet with a seller quickly evolves into a high-stakes scenario, as you find yourselves pursued by one of Neon City’s most formidable industrialists.
Under Walter’s guidance, you will delve into negotiations for acquiring the Nu Artifact piece, but be prepared for it to unveil more complexity than initially anticipated.
With a plethora of decisions to navigate, individuals to persuade, and adversaries to confront, “The Quest for Wealth” encapsulates the full breadth of experiences that Starfield has to offer. Let’s dive right in.
To ensure a seamless progression through this mission, it is advisable to attain a minimum character level of 5 beforehand. To initiate this quest, make your way to Neon, a prominent location on Planet Volii Alpha.
How to unlock the “All That Money Can Buy” mission
To gain access to the “All That Money Can Buy” mission in Starfield, your first step is to successfully complete the preceding campaign mission, “Into the Unknown.” Following your completion of this prerequisite, initiate a conversation with Walter Stroud within the primary Constellation headquarters to commence the mission.
How to complete “All That Money Can Buy” in Starfield
You can reunite with your old acquaintance, Walter Stroud, at The Lodge in New Atlantis on Planet Jemison, located within the Alpha Centauri Star System. This is the very place where you initially encountered the Constellation members.
Walter reveals his intention to arrange a small gathering as a ploy to attract a seller who purports to possess the Artifact. As a freelance operative, this seller is expected to exercise caution, and your assistance in the negotiations could facilitate a smoother transaction.
In a departure from his usual demeanor, Walter even offers to cover the tab for the beverages on the way to the meeting, displaying an uncharacteristic degree of generosity.
Visit the Stroud-Eklund Corporate HQ
After accepting his proposal, return to your spacecraft and initiate the grav jump to Neon City on Alpha Volii within the Volii Star System.
Upon landing, you’ll find Walter positioned to your right, ready to converse with you about the subsequent steps essential to completing “All That Money Can Buy” in Starfield.
Certain authorizations are necessary for the transaction, necessitating a visit to the Stroud-Eklund office. To reach this destination, take the elevator located in front of the city gate, which will transport you to the Spaceport Terminal. Proceed right until you reach the terminal’s far end, then enter the elevator adjacent to the Astral Lounge staircase.
You may recall visiting this locale during various faction missions such as “Sowing Discord,” “One Step Ahead,” and “Absolute Power,” among others.
Ascend the elevator to the Stroud-Eklund Corporate HQ floor and await Walter’s interaction with Oscar Trinadad, the receptionist, who will facilitate your entry.
Inside, you will encounter Issa Eklund, Walter’s business partner, who will assist in securing the requisite authorizations and express a desire for some private time with her husband to deliberate on the particulars of the impending meeting.
Walter will direct you to his broker, James Newill, to gather additional information about the seller, providing you with operational funds to navigate through the Astral Lounge.
Ask the Astral Lounge bartender about security
Return to the Lobby via the elevator and ascend the stairs situated on your right, granting access to the Astral Lounge. Progress all the way to the rear, beyond the dancers, until you reach the bar area where Boone Morgan is stationed. Boone will initially attempt to entice you into partaking in some Aurora, which he touts as a transcendent experience.
Disregard the offer of drugs and inquire about the security situation instead. Boone will divulge that the security measures in place are robust, but if you’re seeking enhanced security, the Astral Lounge VIP Package is the way to go. However, be prepared for the premium package to come at a significant cost.
You have the choice to either part with 4000 Credits to secure the package or employ your persuasive skills to haggle for a reduced price. If you have Credits to spare, a direct purchase is an option, but we recommend negotiating for a discount since the bartering process is relatively straightforward.
Persuade Boone (recommended)
We strongly advise engaging in persuasion with Boone if you intend to successfully accomplish “All That Money Can Buy” in Starfield using only the 1,000 Credits provided by Walter at the outset of the mission.
Opting for persuasion entails navigating a 4-bar persuasion challenge. Initiate the process by selecting the dialogue option marked with the [Persuade] indicator, and proceed by selecting all the available green options to satisfactorily pass the check. As a result, Boone will agree to reduce the price to 1,000 Credits.
Check the door controls
After becoming a VIP member of the Astral Lounge, it is time to secure the area for the upcoming meeting with the Artifact seller.
Exit the bar and access the VIP elevator situated to your right. Upon ascending, veer right once more, leading you to the VIP Balcony area. Continue past the security guard, then take a left at the corridor’s terminus. The meeting room you seek will be the initial one on your left.
Ensuring there are no security personnel in close proximity, employ your Digipick to unlock the computer secured at the door. Proceed to override the Door Control files discreetly.
Investigate the seller
With the meeting venue now secured, it’s time to gather additional information about the seller in the “All That Money Can Buy” mission in Starfield.
Depart from the Astral Lounge edifice and proceed straight ahead, bypassing the Spaceport Terminal. Adjacent to the Freestar Rangers’ office, you’ll discover Newill’s Goods to your left.
Engage in a conversation with James Newill inside the establishment and inquire about the recent meeting he arranged with Walter Stroud. To access the details, you’ll need to either tender 2500 Credits or employ your persuasive abilities to convince him to divulge the information.
Persuade James Newill (recommended)
Much like with Boone, employing persuasion tactics with James Newill will enable you to conserve the credits provided by Walter at the mission’s outset. In this scenario, a successful persuasion attempt will persuade James to provide the information without any charge.
To achieve this, you’ll need to navigate a 4-bar persuasion challenge. Commence the conversation by asserting your awareness that the seller had dealings through him, even though this assertion is incorrect. This initial step will initiate the necessary dialogue to proceed with the check.
Opt for the +2 green dialogue option, and then bring the persuasion challenge to a successful conclusion by choosing the +4 orange dialogue option. This will result in a successful persuasion outcome.
Search the seller’s sleepcrate
Upon successfully enlisting James’s cooperation through your chosen approach, he will disclose that he had someone trail the seller back to their residence at Sleepcrate One.
To locate the seller’s abode in the “All That Money Can Buy” quest within Starfield, depart from James’s establishment, traverse the street, and access Ebbside, situated adjacent to the Trade Authority Outpost.
Ascend the stairwell, veer right at the street’s conclusion, enter the alleyway to your right, and you’ll discover the seller’s residence at the corner door of the green building.
Utilize your Digipick to unlock the door and gain entry. Proceed to the computer located in the rear of the room to peruse the seller’s emails. In the correspondence, you’ll uncover that someone has issued threats to the seller, Musgrove, compelling him to expedite the relocation of the Artifact due to surveillance.
Your next course of action involves returning to Walter Stroud to continue advancing in “All That Money Can Buy” within Starfield.
Locate the seller in Starfield
Report the situation to Walter at the Stroud-Eklund Corporate HQ, then make your way to the Astral Lounge to initiate the meeting.
Prior to the meeting, Walter conveys that he lacks knowledge of the seller’s appearance. However, he suggests that identifying clues, such as a conspicuous silver briefcase, should suffice in locating him.
To locate the seller in “All That Money Can Buy,” simply proceed behind the dancers, positioned beneath the Astral Lounge sign, where you’ll encounter Musgrove waiting for your arrival. Utter the keywords provided by Walter, “Ramsay and Travers,” and Musgrove will allude to arranging a rendezvous with you in the VIP lounges.
Notify Walter of the impending meeting. Your principal objective remains securing the Artifact and ensuring a safe exit. Armed with this, ascend to the VIP meeting room to commence negotiations with the seller.
Negotiate with Musgrove, the seller
In alignment with Walter’s prediction, the seller will indeed request twice the original price for the sale of the artifact. Furthermore, he will issue a veiled threat to abandon the deal unless the stipulated sum is met.
Various negotiation strategies can be employed when dealing with Musgrove to acquire the artifact and successfully conclude “All That Money Can Buy” in Starfield. It’s worth noting that regardless of the choice made during the negotiation, you will ultimately secure the artifact.
How to deal with Musgrove in Starfield
If you choose to attack him from the get-go, Walter will stop you, insisting he won’t compromise on his principles and won’t spill blood over a business deal. Musgrove will quickly back down, sell you the Artifact at the original price, and leave.
If you tell him that you already know that he desperately wants to get the deal off his hands and escape the people after him, Musgrove will no longer have the upper hand in the conversation.
Walter will give him a choice to either take the offer or leave empty-handed. Tell him to take the money and the deal will close on the originally agreed amount.
There will be an option to just grab the artifact making Musgrove angry that you are stealing from him.
You can either threaten to call Neon Security or activate the door controls and lock him in till he hands it over. Walter will do the rest and purchase it from him at the original cost.
Triggering the doors is also one way to make sure that Musgrove does not leave with the artifact. He will then have no choice but to hand it over to you.
Deal with Slayton Agent
Upon departing the room subsequent to procuring the Artifact in the course of “All That Money Can Buy” within Starfield, you will encounter a Slayton Agent positioned outside, awaiting your presence.
The agent will instruct you to surrender what originally belonged to Slayton Aerospace, thereby exposing that the Artifact had been pilfered from Slayton.
Should you kill or persuade the Slayton Agent?
Upon encountering the Slayton Agent, you have several options at your disposal: you can engage in combat and eliminate him, use persuasion to convince him to depart, or call for security assistance. Importantly, your chosen approach will not influence the ultimate outcome of your primary mission, affording you the freedom to handle the situation according to your preference.
Should you opt for a direct confrontation with the Slayton Agent, he will respond by drawing his weapon and initiating combat. You can dispatch him without incurring repercussions from security, making this a straightforward resolution.
If you opt to contact Neon Security, the agent will issue a threat, vowing to locate you again outside the Astral Lounge and asserting that Slayton will ultimately catch up with your group.
If you prefer a non-confrontational approach, you can employ persuasion techniques when dealing with the Slayton Agent in the context of the “All That Money Can Buy” mission in Starfield. To successfully persuade him, you must navigate a 6-bar persuasion challenge. Begin by selecting the +2 incorrect green option, which will unlock the +1 green dialogue. Pursuing this dialogue path will lead to a Critical Success, enabling you to triumphantly complete the persuasion check.
Heading to Slayton Aerospace
Following your interaction with the Slayton Agent, descend to the lounge’s entrance where you’ll encounter Issa Ekland awaiting your return.
She imparts the unsettling news that your spacecraft has been impounded, effectively stranding you in Neon. Furthermore, Slayton has issued a bounty on your heads. Issa mentions that Slayton maintains offices within the Trade Tower, where you can address these pressing matters.
Simply exit the Astral Lounge and make use of the elevator situated on the left to reach the Slayton Aerospace Floor. Engage with the receptionist, Ryleigh, and you’ll have the option to either engage in combat with her or utilize persuasion to gain access to Slayton.
Should you attack or persuade Ryleigh?
Engaging in combat with Ryleigh will trigger the activation of all security measures, necessitating a battle to reach the elevator that leads upward.
Alternatively, if you opt for persuasion during the “All That Money Can Buy” mission in Starfield, you will need to navigate a 6-bar persuasion challenge.
Commence with the +2 green dialogue option and conclude the interaction with the +4 orange dialogue option to successfully pass the persuasion check. In response, Ryleigh will guide you to the elevator that ascends to the Executive floor.
It’s essential to note that your choice exclusively influences the path you take to reach the elevator and does not impact the primary mission’s outcome. We recommend choosing persuasion, as it offers a swifter resolution compared to engaging in combat against lesser foes, particularly since it carries no repercussions.
Alternative route to the Executive Floor
Once you find yourself within the elevator, Walter astutely observes that you haven’t reached the Executive level. Right on cue, Slayton makes contact with you through the elevator’s PA system, making it abundantly clear that he is privy to your intentions and has entrapped you within.
Fortuitously, Issa had arranged a favor with a security officer, securing her access to the PA system. She is present with a well-devised plan for your escape.
Issa will provide precise instructions on navigating the situation, cautioning you about the presence of guards in the vicinity. You have the option to either stealthily bypass them or engage in direct confrontations to reach your destination.
Proceed from the elevator into the adjacent room on your left, eliminate the guards within, and utilize the Gate Control switch affixed to the wall to open the gate located outside the room.
Advance down the corridor, confronting and defeating any adversaries along the way. Take a left and access the Research Laboratory, also on your left. Traverse through the door at the end, make your initial left turn, and employ the door to exit onto the streets of Neon.
Turn left and ascend the stairs located on the far side of the building. Upon reaching the upper level, progress to the extreme rear of the left side and re-enter the Slayton Aerospace building.
Descend within, and Issa will facilitate your path via the elevator, finally enabling you to access the Executive Floor of Slayton Aerospace during the “All That Money Can Buy” mission in Starfield.
Confront Nicolaus Slayton
Following your traversal through the elevator route, you’ll find yourself face-to-face with none other than Nicolaus Slayton himself. He seems to relish the intellectual sparring and equitable discourse that has transpired between you both, eagerly awaiting your subsequent decision.
At this juncture, you possess the choice to engage in combat, potentially resulting in his demise, or opt for dialogue to negotiate and reach an amicable resolution.
Should you kill Nicolaus or settle matters peacefully?
If you opt to engage Slayton in combat during the “All That Money Can Buy” mission in Starfield, simply select the dialogue option labeled [Attack].
This choice will require you to eliminate all the guards in the vicinity, including some elite security personnel, in order to progress to the mission’s conclusion.
Vanquishing Slayton will grant you access to the executive penthouse, where you can reap a bountiful cache of loot, including the legendary heavy Microgun.
Conversely, engaging in a conversation with him presents an opportunity to delve deeper into the narrative and resolve misunderstandings, earning Walter’s approval for choosing a more peaceful approach.
We recommend opting for dialogue as it not only allows you to explore a captivating storyline but also provides access to the loot within the penthouse. The Microgun you discover can also be obtained through alternative missions. Engaging in combat will prolong the mission, as you contend with Slayton’s extensive security detail.
Ultimately, for a more harmonious resolution, we advise you to opt for a peaceful resolution with Nicolaus Slayton in order to successfully complete “All That Money Can Buy” in Starfield.
Go after Musgove
Walter will suggest that since they are businessmen and work in the same line of work, perhaps a compromise can be reached to clear out any bad blood.
Here he shares that Musgrove was his employee before he stole the Artifact and sold it to you and as a gesture of good faith, he will let you decide his fate as you see fit.
Head into the room in front to find Musgrove on the floor wounded who explains he did this because he was lay-offed after being more than ten years in the company. In a last attempt to display his frustration, he stole the Artifact to get back at Slayton.
You will be able to let him go, kill him, or hand him over to the authorities and your choice will not affect the outcome of the quest but have its own impact.
Should you kill or spare Musgrove?
If you opt to execute Musgrove, Walter will express disapproval, and you’ll be responsible for delivering the final blow.
Having active companions like Sarah Morgan, Sam Coe, or Andreja will view this decision negatively, significantly reducing your affinity with them.
Choosing to release Musgrove represents a more neutral stance; Walter will be content with the outcome, and your active companions won’t have a strong reaction.
If you opt to send Musgrove to incarceration, Walter will be elated that justice has been served. Your active companions will appreciate this decision, positively impacting your affinity with them.
Once you’ve determined Musgrove’s fate, Slayton will handle the subsequent proceedings and grant your freedom. You can explore the room for chests and items, an act that Slayton doesn’t mind. Thus, it’s advisable to seize these items on your way out.
Considering that releasing Musgrove has negligible consequences, we recommend surrendering him to the authorities, as it leads to a more favorable outcome, particularly if you’re aiming to build romantic relationships with companions. This choice will also bring contentment to Walter and Issa, making it a preferable option.
Go back to your ship
After dealing with Slayton, you can finally return to your ship at the landing pad outside Neon. Walter will be happy that you were able to secure the Artifact and this will complete the All That Money Can Buy mission in Starfield.