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All the powers of a vampire and how to unlock them in Diablo 4 Season of Blood

All the powers of a vampire and how to unlock them in Diablo 4 Season of Blood

Season of Blood in Diablo 4 introduces a number of key changes to the game’s core formula, the most interesting of which are the new vampiric powers that the player can wield. Featuring a storyline in which the player becomes infected with vampirism from the powers of Lord Zir, these new skills allow you to dominate your opponents in new ways. But what do these vampiric forces do? And how can you use them? Read on for a list of all the Vampiric powers in Diablo 4 Season of Blood and how to unlock them.

 

How to Unlock All Vampire Powers in Diablo 4 Season of Blood

How to unlock vampire powers

There are three ways to unlock vampiric powers in Diablo 4:

  • First, you can spend Powerful Blood, a new resource introduced in Season of Blood that drops from defeated enemies, to randomly unlock Vampiric powers through the Vampiric Powers tab in the character menu. Potent Blood can also be used to upgrade existing vampiric powers to a maximum level of 3.
  • Secondly, you can unlock Vampire powers by completing the Season of Blood seasonal questline.
  • Finally, you can unlock Vampire powers by completing Blood Harvest events, new map events that pit you against Lord Zir’s minions in different regions of the Sanctuary.

In short, you’ll naturally unlock Vampire powers as you experience new Season of Blood content, and you’ll be able to complete dungeons and map events to accumulate Mighty Blood to unlock more if needed.

 

Pact System

Before we get into the Vampiric Powers themselves, it’s worth looking at the Pact System first, as it determines which Vampiric Powers your character will be able to use. Pacts are new items that can be applied to armor pieces in Diablo 4. All armor pieces dropped in Season of Blood will contain at least one Pact, and Pacts will also drop as consumable items that can be applied to and removed from them. , your existing equipment.

There are three types of Pacts: Ferocity, Divinity and Eternity. Each Vampiric Power has Pact requirements: for example, Foresight requires one Pact of Divinity, and Hemomancy requires three Pacts of Eternity. You will only be able to use Vampiric Power equipped if your armor has the correct type and number of Pacts required to use it. Vampiric powers are divided into Minor and Major: the former require 1-3 Pacts to use, while the latter require 6 Pacts and are therefore more powerful to compensate.

 

All Vampiric Powers in Diablo 4

Now that we’ve discussed the basics of Vampiric Powers, let’s move on to the effects of the Powers themselves. Here is a complete list of all vampiric powers in the game, their effects and Pact requirements.

Lesser Vampiric Powers
Name Requirement of the Covenant Effect
Expectation 1 Divinity The cooldown of your ultimate skills is reduced by 20%. Your ultimates take 12% more damage for each nearby enemy affected by your damage over time effects.
Fangs of the Coven 2 Divinity Your Affliction, Companion, Minion, and Bat Familiar attacks deal 52% more damage to crowd controlled enemies. Lucky Hit: Your spell, companion, minion, and bat familiar have up to a 30% chance to inflict Vampiric Curse on hitting enemies.
Domination 1 Ferocity You deal 24% more damage to stunned, rooted, frozen, or frightened enemies. If they are also injured and are not elite, they are killed instantly.
Feed the Coven 1 Eternity Lucky Hit: Affliction, Companion, Minion, and Bat attacks have up to a 60% chance to restore 10 core resources and increase your damage by 10% for 4 seconds.
Hectic 3 Divinity For every 5 basic skills you use, the cooldown of one of your active skills is reduced by 2 seconds.
Hemomancy 3 Eternity Your attacks deal 80% of your maximum Life as Physical damage to nearby enemies. This can only happen once every 4 seconds. You are healed for 1% of your maximum health for each enemy damaged this way.
Infection 1 Ferocity Dealing direct damage to enemies infects them with smallpox. If you infect an enemy with smallpox 8 times, he destroys the infection, dealing 70% poison damage.
Jagged Spikes 1 Ferocity, 1 Divinity Spikes have a 10% chance to deal 300% more damage and chill enemies by 8%.
Hunting the weak 2 Ferocity You deal 16% more damage to vulnerable enemies. Enemies become vulnerable while they are affected by a Vampiric Curse from your other Vampiric powers.
Shaft 1 Divinity, 1 Eternity If you don’t move for 3 seconds, you gain a barrier of 40% of your maximum health for 6 seconds. This effect can trigger once every 20 seconds.
Voracious 3 Ferocity Lucky Hit: Has up to a 20% chance to increase your attack speed by 40% of your total movement speed for 6 seconds.
Sustainability 2 Eternity You gain 1% damage reduction for every 2% of life you are missing.
Sanguine Brace 1 Divinity, 1 Eternity When you kill an enemy, strengthen them by 6% of your base health. As long as you have more Fortify than half your maximum health, you gain 8% critical strike chance.
Terror 1 Ferocity, 1 Divinity, 1 Eternity When hit, you have a 14% chance to Frighten nearby enemies and slow them by 80% for 2 seconds. You’re guaranteed to score a critical hit against feared enemies.
Immortal 1 Eternity Using skills restores 3% of your health. Double this bonus while your life level is below 50%.
Basic Vampiric Powers
Name Requirement of the Covenant Effect
Cursed touch 6 Divinity Lucky Hit: Up to 44% chance of inflicting Vampiric Curse on enemies. Enemies with a Vampiric Curse have a 15% chance of spreading it to other surrounding enemies. Cursed souls deal 200% more damage.
Swim in blood 3 Divinity, 3 Eternity When channeling a skill, you create a pool of blood underneath you. When using a skill in a pool, your channeled skills deal 40% more damage and you receive 30% damage reduction. The pool can only be formed once every 8 seconds.
Blood boiling 6 Eternity When your basic skills defeat an enemy, you create 3 unstable blood drops. If you collect an unstable drop of blood, it will explode, dealing 60% physical damage around you. Every 20 seconds your next skill is guaranteed to be Overpower.
Call a friend 3 Ferocity, 3 Divinity Using Mastery, Weapon Mastery, Dread, Wrath, or Empowerment summons a bat ally to attack nearby enemies, dealing 80% physical damage with a 30% chance to stun.
Flowing veins 2 Ferocity, 2 Divinity, 2 Eternity Deal 60% increased damage over time to enemies that move or are affected by a Vampiric Curse.
Metamorphosis 2 Ferocity, 2 Divinity, 2 Eternity When you dodge, you turn into a cloud of bats and become unstoppable for 4 seconds. Enemies in your path take 160% physical damage and are inflicted with Vampire’s Curse.
Moon rise 6 Ferocity Hitting an enemy with a basic skill increases your attack speed by 4% for 10 seconds, stacking up to 5 times. When you reach maximum stacks, you enter a vampiric blood rage, taking 160% damage from basic skills and 15% movement speed for 10 seconds.

So there you have it: a complete guide to all the vampire powers in Diablo 4 Season of Blood, as well as how to unlock and use them. They’re an exciting new addition to the game, and their class-based nature means you’ll be able to use them no matter what class you choose. As the Season of Blood meta evolves, these Vampiric Skills will undoubtedly play a huge role in future top builds.

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