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Review of Star Trek: Infinite – infinity is not the limit

Review of Star Trek: Infinite - infinity is not the limit

Review of Star Trek: Infinite – infinity is not the limit

On October 12, 2023, the global strategy Star Trek: Infinite was released. The project was developed by Nimble Giant Entertainment and published by Paradox Interactive. It’s time to find out exactly how the game turned out.

 

  • Developer: Nimble Giant Entertainment
  • Publisher: Paradox Interactive
  • Platforms:  PC
  • Release date: October 12, 2023

RESKIN LIKE A NEW GAME

In the ancient times of the heyday of the RTS genre, there was such a phenomenon as the transfer of the gameplay and fundamentals of one game entirely into the setting of another universe. Naturally, their own features were added, but the essence remained unchanged.

The most striking examples include Star Wars: Galactic Battlegrounds, or the first part of C&C: Red Alert. The first transferred the gameplay of Age of Empires 2 to the setting of the Star Wars world. The second game took C&C 95 as a basis and framed it with the plot of an alternative World War II.

Review of Star Trek: Infinite - infinity is not the limit

Star Trek: Infinite, of course, is not an RTS. And a similar approach was used not only in this genre. But it was necessary to give this example because today’s hero of the review is built according to a similar scheme. However, the authors from the Argentine studio Nimble Giant Entertainment took the global strategy Stellaris as a basis, transferring the gameplay to the beloved Star Trek universe.

HEADACHE FROM GALACTIC INTRIGUE

Overall, your experience will depend on whether you’ve played Stellaris before or not. But since the game is positioned as a full-fledged release, it apparently needs to be described accordingly. After all, this is not an add-on, and many beginners will probably start learning the mechanics completely from scratch.

At its core, Star Trek: Infinite is a typical global strategy from Paradox, which in turn is very reminiscent of the good old 4X strategy. To simplify, the essence of the gameplay is the development of your state, research of technologies, colonization of planets, wars with neighbors, and other routines of the boss of the galactic level.

Review of Star Trek: Infinite - infinity is not the limit

 

But first, you need to decide who and where exactly you will lead to dominance in the galaxy. Unlike Stellaris, you cannot create your own race here, nor can you choose the size of the game world, which already adds many questions to variability and replayability.

The choices are Blue Human Federation, Red Klingon Empire, Green Romulan Star Empire, and Yellow Cardassian Union. Naturally, each race has its own strengths and weaknesses, as well as an approximate direction of behavior. But in any case, the player will have to deal with all aspects of his state.

After choosing a race, the player finds himself on a galactic map and begins to explore the empire of his choice. True, unlike Stellaris, the starting positions here are always fixed, and only small enclaves and various events hidden in unexplored systems are subject to randomization.

Review of Star Trek: Infinite - infinity is not the limit

If you have not played a Paradox game before, it is highly recommended that you complete the tutorial and leave the hints turned on. Since the number of mechanics that require attention may well confuse any beginner.

And, as stated above, everyone will have to do it in any case. Research of technologies, research of systems, construction of planets, espionage, small quests on the map, wars, diplomacy and much more.

It is quite difficult to fully describe everything that is in the game, even with a simple enumeration. The number of classes has moved from Stellaris with virtually no changes. In the depth of elaboration, of course, some of them have become much simpler, but it will take a truly long time for a beginner to understand all this.

GALACTIC WINDS OF CHANGE

Players familiar with the original game will be interested in taking a look at exactly what has changed in comparison. And there are changes, and the number of them is decent enough to be enough for a thorough comparison.

Review of Star Trek: Infinite - infinity is not the limit

One of the most important changes was the choice of warp engines as the main method of moving ships between systems. Moreover, what’s funny is that it is implemented in exactly the same way as the warp available on the release of Stellaris, which was later cut from the game.

Compared to hypercorridors, this, of course, creates difficulties both in planning expansion and conquest. But over time, you can get used to it and relearn it, although this may take a lot of time.

Other aspects of the gameplay have also undergone minor changes. For example, espionage is now carried out not through ambassadors, but through special intelligence ships that carry out missions.

Science points are no longer divided into physical, social, and engineering, but are simply combined into the concept of “Science Points”. Which is much easier to understand and much less strains the brain trying to figure everything out.

New options have appeared in diplomacy. For example, you can now enter into an already ongoing war without declaring a new one, and help one of the parties. It seems like nonsense, but a nice little thing that was really missing.

The combat system has not undergone any changes in terms of control. Space battles take place through auto-battle, the outcome of which is decided only by which ships participate in it. There is no way to show any tactical superiority here.

Absolutely new functions have also appeared, such as the degree of tension in the galaxy or a new mission tree. They are quite interesting to explore and provide a sense of novelty for those players who have played Stellaris before.

Mentioning the renaming of all buildings, technologies, buildings, resources, and terms seems pointless. I think that fans of the Star Trek universe will find many familiar images and names for themselves.

LANDSCAPES OF DISTANT PLANETS

Nevertheless, the stylization work done by the authors of Star Trek: Infinite is commendable. The entire interface, sounds, and other designs are made quite in the style of the original source. All this gives an indescribable feeling of comfort and peace.

I was especially pleased with the art of all the events taking place and the display of planets in the window with information about them. All these images are so reminiscent of classic fantasy. Sometimes you just want to sit and look at them for a while.

It’s quite difficult to say anything about the in-game graphics in such games. The player will still spend most of the time in galactic map mode. You only need to zoom in on the camera if you want to admire your own fleet, an epic battle, or the view of a particularly nice system.

Review of Star Trek: Infinite - infinity is not the limit

And there is something to admire here. The ship models here are made very meticulously, with all the love for the original source. The sound and visual effects during the battle make you smile and remember that Star Trek, as a universe, appeared in a completely different time.

There is some problem with the music on my audio system. The fact is that it sounds much quieter than other background sounds, no matter how you twist the game volume sliders. So I can’t say if this is my problem or a bug common to everyone in the game.

The sound design overall leaves a pleasant feeling. All these numerous clicks on menus are not at all distracting. Even after several hours, they continue to delight the ears with their soft sound.

What exactly evokes such emotions in the performance of the audiovisual part of the game? Most likely, this is some kind of respect for the original source and the obvious love that the authors put into their game.

After the artsy and serious Stellaris, in Star Trek: Infinite you really catch some feeling of warmth and homeliness. The main thing is not to lose it, trying to remember the plans for the development of the 25th planet, which is about to be colonized.

PROBLEMS AND RESULTS

It is difficult to identify any special problems other than the secondary ones for Stellaris players. I was only able to notice interface and localization bugs. Technically, the game definitely doesn’t fall apart when you’re just trying to play it.

But the main question remains. Who is Star Trek: Infinite made for? If for beginners who will buy it purely out of love for the source material and the desire to personally defeat the Borg armada, then for them the game may turn out to be very complex and overloaded with mechanics.

For veterans of the genre and experienced Stellaris players, there is clearly a lack of variety in the games and the ability to create your own race. And for them, there is not much point in playing it for a long time, even though many things here are made more logical and convenient.

So if you are ready to answer why exactly you need Star Trek: Infinite, then it will definitely not disappoint you in terms of performance. Well, the meager amount of release content will probably be corrected with both patches and additions. If, of course, the project finds its audience.

 

 

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