The Last of Us Part 1 FPS Arttırma!

The Last of Us Part 1 FPS Arttırma!

The Last of Us Part 1 FPS Arttırma!

The Last of Us Part 1 has been released for PC. We also saw that the game does not require very high system requirements. But there is one thing: the production started to come up with optimization problems from the moment it was released. Naturally, players started to look for methods to increase FPS in The Last of Us Part 1 .

There will probably be an update to the game regarding this issue. Because, according to user feedback, there are not only stutters or instantaneous FPS drops in the game. Messages were also shared that the game crashed periodically. We don’t know when the update will arrive or how much change it will bring, but let’s take a look at how to adjust the graphics settings for the best performance.

The Last of Us Part 1 Best Settings to Increase FPS

It is necessary to evaluate graphics settings in two separate ways. One of these is display settings, and the other is in -game graphics adjustments. We will discuss both of these as separate articles.

Image Settings

  • Frame Rate Cap: Local refresh rate of the screen
  • Scaling Mode: NVIDIA DLSS or AMD FSR
  • V-Sync: Off on a VRR/G-Sync supported display, On on a different situation
  • Screen Resolution: Default

Graphics Settings

  • Bounced Lighting: On
  • Screen Space Shadows Quality: Off
  • Contact Shadows Quality: Off
  • Screen Space Ambient Occlusion: Off
  • Screen Space Reflections: On
  • Real-Time Reflections Quality: Off
  • Real-Time Clouds Shadow Reflections: Off
  • Screen Space Sub-Surface Scattering: On
  • Refraction Quality: Half Resolution
  • Depth of Field: On
  • Motion Blur Quality: as per personal preference
  • Volumetric Effects Quality: Medium
  • Graphics Preset: Custom
  • Animation Quality: High
  • Draw Distance: Medium
  • Dynamic Objects Level of Detail: High
  • Character Level of Detail: Medium
  • Environments Level of Detail: High
  • Dynamic Objects Texture Quality: High
  • Character Texture Quality: Medium
  • Environments Texture Quality: Medium
  • Visual Effects Texture Quality: High
  • Doku Filtreleme (Texture Filtering): Anizotropik 16x (Anisotropic 16x)
  • Texture Sampling Quality: Medium
  • Ambient Shadows Quality: Half
  • Directional Shadow Resolution: Medium
  • Directional Shadow Distance: Medium
  • Image Based Lighting: On
  • Spotlights Shadow Resolution: Medium
  • Point Lights Shadow Resolution: Medium

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