VALORANT 7.07 Patch Notes. VALORANT is coming soon to Patch 7.07, a new update that fixes major bugs and introduces unexpected changes to competitive matchmaking rules.
The biggest feature of the patch, released on October 3rd, is several meta-mixing bug fixes that change the way some agents are played. Additionally, the rating cap added to the game in patch 7.06 has been removed following community feedback, and Riot Games has promised to offer more robust solutions for smurfing and bots in the future.
Here’s a detailed look at the features of patch 7.07.
What’s in Patch 7.07 for VALORANT?
Five-stack parties no longer have rank restrictions.
In patch 7.06, Riot announced that they would be introducing a rank restriction, whereby Ascended players would not be able to queue with Gold or lower rated players for competitive play. This was added specifically to address issues with bots and smurfing common in VALORANT.
However, the community was apparently unhappy with these changes and banned players from having fun with their friends. Riot decided to take the community feedback into account and revert the change.
“Ultimately, we realized that your ability to have flexibility in your stack of 5 is more important than a very small number of people abusing this exploit,” Riot said, promising to introduce a “proper long-term solution” to combat problems in the future. .
Haven’s breakable doors will now have improved visual effects.
Patch 7.07 makes small visual changes to the breakable Haven doors in the Central Garage, making it easier for you to “see through them when you fall.”
Now you will have a better idea of where to shoot to ensure you kill your opponent from the wall.
VALORANT will now be more optimized for performance on systems with discrete Intel GPUs, and Riot will provide multi-threaded rendering for such builds. The game will now also require fewer processor cores to run.
All bug fixes in VALORANT 7.07 patch.
Patch 7.07 brings numerous bug fixes, agent targeting, the game’s audio system, and Premier Mode.
Agent errors fixed
When changing reputation, Cypher will (finally) receive a meta boost to his lackluster ultimate, while Dizzy Gekko will now have a shorter detection range in this state.
- Neural Steal (X) now completes even if Cypher dies after being shot.
- Fixed an issue that caused you to be blinded when viewing a flare through Cypher’s spy camera (E) at the end of the round.
- Dizzy’s enemy detection range (E) is now correctly reduced when he is inside the Snake Pit (X).
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In addition, Riot also fixed a bug that “allowed the game to output surround sound when certain conditions are met, but surround sound mixing has not been tested and is not supported.” VALORANT currently only supports mono and stereo audio, so this bug has no place in the game.
VALORANT supports an HRTF setting that allows users to increase the audio output on the headset. “We do not recommend combining the in-game HRTF setting with other surround sound virtualization software at the same time as this will result in double processing,” Riot said.
Fixed bugs in Premier mode
Finally, Premier mode will fix three important UI bugs:
- Fixed an issue where the attacking team had an advantage over the defending team in overtime voting.
- Fixed an issue where a second timer bar would appear after the “Choose a Side” vote ended.
- Fixed an issue where in some scenarios the overtime priority vote could be cast in the next round.